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Old Aug 08, 2008, 02:01 AM // 02:01   #161
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RIP Communing

The attribute line is now officially dead. It's deader than Smiting was before GWEN. And that's saying something. Hopefully, Communing can make a similar comeback soon.
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Old Aug 08, 2008, 02:04 AM // 02:04   #162
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GvG will now be GREAT! No stupid fight at flag stand!!!!!!!!!!!!!!!!!!!!!!!!
movement,split and tactic wins!!!
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Old Aug 08, 2008, 02:04 AM // 02:04   #163
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Nice changes but I was hoping for more then just skills update.
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Old Aug 08, 2008, 02:08 AM // 02:08   #164
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Sorry for the spelling Bryant. My keyboard gets the better of me sometimes from typing to fast lol. But the point still stands the game is funner for more ppl than just the few whinny slags.

Oh heres what the Chaos plains is like now with the casters they effectively doubled if not more the numbers of spectres there



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Old Aug 08, 2008, 02:08 AM // 02:08   #165
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Quote:
Originally Posted by Bryant Again
Nerf UB, and buff everything else? That kind of voids the point, doesn't it?
That's exactly what I was thinking.

Dev #1: "Hey, while we're nerfing UB, what do you guys want to do?"

Dev #2: "I dunno, how about buff Pain Inverter, Save Yourselves!, *insert more overpowered PvE-only's*"

Dev #1: "Why?"

Dev #2: "For giggles, mostly."

Unrelated: HOORAY FOR MASTER OF THE ISLE! That's the 2nd suggestion of mine that has been implemented!

Last edited by Kanyatta; Aug 08, 2008 at 02:11 AM // 02:11..
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Old Aug 08, 2008, 02:11 AM // 02:11   #166
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Honestly, I'm just sick of Anet caving in and changing the status quo for every little whiny punk who complain about every f*ing thing. Honestly, I didn't really care if it was overpowered, I had FUN they way things were.

But this is the part that really bewilders me. They both nerf ursan and add sniper with 10% chance of +540..900 piercing damage. What in blazes is that about? I'm starting to think the folks at the wheel have lost their marbles. Mark today as the day I've decided not to buy GW2.
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Old Aug 08, 2008, 02:18 AM // 02:18   #167
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Despite some changes that I really don't like, I think I like most of this update. Particularly, buffing the unused elites (with the exception of a few, such as shadow form and order of undeath).
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Old Aug 08, 2008, 02:19 AM // 02:19   #168
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Well... It sure is a monster of an update.
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Old Aug 08, 2008, 02:19 AM // 02:19   #169
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omg,IT'S NEVER ENOUGH FOR YOU!!!!!!!!!!!!!!!!!
This are GREAT updates,it will make gw interesting again!
and SO WHAT if you get +540..900dmg,SO WHAT?
Why that is a PROBLEM for you.
If you are LUCKY you will smile at little Charr,if you are NOT LUCKY you will hit 2-3more times!
what is your problem people?!
Go play Diablo 3 and get out of my sight! You are not even good players but you NEED to say something AGAINST.
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Old Aug 08, 2008, 02:20 AM // 02:20   #170
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Sorry Clone, but if a.net was to listen to you and unnerf Ursan, that would mean they were "caving to every whiny punk."

See what I did there?


Anyways, in response to people complaining about Master of Magic lowering attributes to 12... think outside the box.
Have a build with 13 points in Energy Storage, and spend the rest of your attribute points in something from your secondary profession. Bring Master of Magic, Aura of Restoration (cover enchant to prevent your build from being fubar, won't do any good against gaze of contempt in PvP, but Master of Magirc really is a PvE skill to use for shits and giggles now), 3 or 4 elementalist skills, and the rest into stuff from your secondary.
Bring back the Aegis E/Mos. Turn your ele into a support character again. The possibilities are out there. This is their version of Signet of Illusion.
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Old Aug 08, 2008, 02:21 AM // 02:21   #171
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Oh I just realized the new Ranger PVE meta dilemma:

BHA or Incendiary Arrows?
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Old Aug 08, 2008, 02:21 AM // 02:21   #172
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Quote:
Originally Posted by Kanyatta
That's exactly what I was thinking.

Dev #1: "Hey, while we're nerfing UB, what do you guys want to do?"

Dev #2: "I dunno, how about buff Pain Inverter, Save Yourselves!, *insert more overpowered PvE-only's*"

Dev #1: "Why?"

Dev #2: "For giggles, mostly."

Unrelated: HOORAY FOR MASTER OF THE ISLE! That's the 2nd suggestion of mine that has been implemented!
They didn't buff it, they just made the r1-5 (i believe) have higher numbers so that grind doesn't matter AS much.
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Old Aug 08, 2008, 02:22 AM // 02:22   #173
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Quote:
Originally Posted by Kanyatta
That's exactly what I was thinking.

Dev #1: "Hey, while we're nerfing UB, what do you guys want to do?"

Dev #2: "I dunno, how about buff Pain Inverter, Save Yourselves!, *insert more overpowered PvE-only's*"

Dev #1: "Why?"

Dev #2: "For giggles, mostly."
only buffing the lower level one, still doing same amount of dmg/effect at lvl 10.

take the asuran summons now. at lvl 1 in asuran, they are lvl 14, , before the update, you had to be lvl 4 in asuran to have a lvl 14 summon


So, this make casuals happier, because less grind= more fun
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Old Aug 08, 2008, 02:24 AM // 02:24   #174
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Right. So this update is pretty... weird.

So Guild Wars isn't about thinking and strategising, it's about doing the most damage possible, and healing the highest?

Why the hell have they gone and destroyed awesome utility skills like Thunderclap (endless knockdown lulz) and Unyielding Aura (behave. why? because I told you to) - and for god's sake, the Xinrae skills! Now it's just HOLY CRAP GUYS WE'VE GOTTA STEAL ALL THEIR LIFE AND HEAL LOTS AND KILL THEM ASAP STEAMROLL LOLOLOLOLOLOLOL.

You've nerfed the Norn elites, yes, but you've replaced them with these insanely imba elites so the masses of retards that couldn't play the game before are going to be fine with Echo + Ebon Sniper Support.

Excuse me while I go and play around with Master of Magic + Glyph of Elemental Power + a minor rune in each magic line for 15-16 in all my magic attributes in PvP.
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Old Aug 08, 2008, 02:24 AM // 02:24   #175
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Quote:
Originally Posted by HawkofStorms
Anyways, in response to people complaining about Master of Magic lowering attributes to 12... think outside the box.
Have a build with 13 points in Energy Storage, and spend the rest of your attribute points in something from your secondary profession. Bring Master of Magic, Aura of Restoration (cover enchant to prevent your build from being fubar, won't do any good against gaze of contempt in PvP, but Master of Magirc really is a PvE skill to use for shits and giggles now), 3 or 4 elementalist skills, and the rest into stuff from your secondary.
Bring back the Aegis E/Mos. Turn your ele into a support character again. The possibilities are out there. This is their version of Signet of Illusion.
This won't work. The original functionality "This enchantment ends if you use a non-elemental skill." is still there.
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Old Aug 08, 2008, 02:25 AM // 02:25   #176
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The QQer got there UB wish but Anet RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOED up everything else LOL classic Dumb Anet move.
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Old Aug 08, 2008, 02:26 AM // 02:26   #177
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Wow. It's like Mesmers collectively had an illicit relationship with the buff stick. I'd elaborate on the metaphor but to go too far in doing so would probably be inviting an illicit relationship with the ban stick, and it's a cruel, merciless sadist.

Let's see... Air of Disenchantment actually looks like a good option for mass Enchantment removal now. Looking forward to using it on some dinosaurs...

Extend Conditions... looks like its basically an elite Epidemic now. Might try it out with the support of an air ele and dazebot Ranger, but Fevered Dreams might still come out ahead.

Lyssa's Aura... Oh, the energy.

Signet of Midnight: Nerfed, but it was being complained about, so fair enough.

Tease: From pretty much worthless to a combined Cry of Frustration and energy management. This might replace Power Block on some of my hero interrupters...

Visions of Regret: From being overspecialised at best (doing nothing at all to all but two professions, and hardly guaranteed to affect them) to... dare I say it, the Mesmer's answer to Spiteful Spirit? Shame about the duration/recharge comparison, though - I'd probably prefer it with a 15 energy cost and a recharge that at least allowed it to be reapplied on expiry. Still, definitely going to take this one for a spin.

Quote:
Originally Posted by Parson Brown
Master of Magic looks too sweet now.

So Ele's can just spec in Energy Storage and go 12 in an attribute from a secondary as well! AND have 12 in every element!
It ends if you use a non-Elemental skill, though.

I think the idea is to still have a primary element or two, so you aren't completely shut down if MoM is stripped, but MoM brings everything up to the same level.

It looks like we've also seen how they've decided to reduce the grind on PvE skills - by making them stronger at lower attribute levels. If people who say they're now capped at rank 8 are right, that makes going the whole way on the title is now just a vanity thing... as it should be. (Ideally, I'd rather they weren't tied to titles in the first place and titles were purely vanity with the possible exception of Lightbringer, but... *shrug*)

As one of the people who didn't like Ursan before, I at least cautiously approve of its current version. People now actually have to think about how to use it and consider what they're going to be doing when it isn't up, making it part of a build rather than making the build irrelevant. It may prove to still be overpowered, but at least it doesn't make the other skills in the game irrelevant any more.
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Old Aug 08, 2008, 02:26 AM // 02:26   #178
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Great, so the Ursanway isn't really "dead" its just more required to be of some skill. Basically all caster ursan are dead because of the armor disadvantage, but with skill war ursan should still be in good shape.
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Old Aug 08, 2008, 02:26 AM // 02:26   #179
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Quote:
Originally Posted by Kikuta
Excuse me while I go and play around with Master of Magic + Glyph of Elemental Power + a minor rune in each magic line for 15-16 in all my magic attributes in PvP.
The Elemental attributes will be 12 regardless of runes or Glyph of Elemental Power.
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Old Aug 08, 2008, 02:28 AM // 02:28   #180
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Quote:
Excuse me while I go and play around with Master of Magic + Glyph of Elemental Power + a minor rune in each magic line for 15-16 in all my magic attributes in PvP.
Man why do people keep saying this. Can't you read the skill text, your attributes are SET to 12. They can't go up or down. If you get Weakness, they stay 12! Procs & runes & WHATEVER don't up it.

:|

It's like ex-Ursan and BIP.
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